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Update weapon classnames
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@@ -1,12 +1,5 @@
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Residential[] =
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{
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//Weapons //Don't use new weapon classes
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//{Loot_WEAPON, 4, Makarov_DZ},
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//{Loot_WEAPON, 3, M1911_DZ},
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//{Loot_WEAPON, 3, Revolver_DZ},
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//{Loot_WEAPON, 2, MR43_DZ},
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//{Loot_WEAPON, 2, Winchester1866_DZ},
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//{Loot_WEAPON, 1, LeeEnfield_DZ},
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{Loot_WEAPON, 1, Mosin_DZ},
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{Loot_WEAPON, 6, MeleeBaseBallBat},
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@@ -21,7 +14,7 @@ Residential[] =
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 3, ItemShovel},
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// {Loot_WEAPON, 3, ItemShovel},
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{Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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{Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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{Loot_WEAPON, 1, Binocular},
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@@ -31,12 +24,12 @@ Residential[] =
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//Other
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_PILE, 6, AmmoCivilian, 1, 2},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 10, Consumable, 1, 2},
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//{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 5, clothes},
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{Loot_GROUP, 3, specialclothes},
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{Loot_GROUP, 3, tents},
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