Update weapon classnames

This commit is contained in:
ebaydayz
2016-03-31 22:45:59 -04:00
parent 8de50c4619
commit 0088b27708
34 changed files with 738 additions and 412 deletions

View File

@@ -7,27 +7,7 @@ Military[] =
{Loot_GROUP, 8, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 4, machineguns},
/*
//Submachineguns
{Loot_WEAPON, 1, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//USE OLD CLASSES
//Assault rifles
{Loot_WEAPON, 2, M16A2_DZ},
{Loot_WEAPON, 1, M16A2_GL_DZ},
{Loot_WEAPON, 1.5, M16A4_DZ},
{Loot_WEAPON, 0.5, M4A1_DZ},
{Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 1, AKM_DZ},
{Loot_WEAPON, 1, SA58_DZ},
//Shotguns
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 1, M1014_DZ},
*/
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
@@ -54,8 +34,8 @@ Military[] =
{Loot_MAGAZINE, 5, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
//{Loot_GROUP, 4, AttachmentsGeneric},
//{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
@@ -64,44 +44,7 @@ Military[] =
MilitarySpecial[] =
{
/*
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
{Loot_WEAPON, 0.5, revolver_gold_EP1},
//Submachineguns
{Loot_WEAPON, 2, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//Assault rifles
{Loot_WEAPON, 3, M16A2_DZ},
{Loot_WEAPON, 2, M16A2_GL_DZ},
{Loot_WEAPON, 2, M16A4_DZ},
{Loot_WEAPON, 1, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, AK74_DZ},
{Loot_WEAPON, 2, AKS74U_DZ},
{Loot_WEAPON, 2, AKM_DZ},
{Loot_WEAPON, 2, SA58_DZ},
{Loot_WEAPON, 1, SA58_RIS_DZ},
//Shotguns
{Loot_WEAPON, 1, Remington870_DZ},
{Loot_WEAPON, 2, M1014_DZ},
//Machine guns
{Loot_WEAPON, 1, RPK74_DZ},
{Loot_WEAPON, 0.5, UK59_DZ},
// {Loot_WEAPON, 0.5, PKM_DZ},
*/
{Loot_WEAPON, 2, NVGoggles},
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 9, sniperrifles},
@@ -144,9 +87,9 @@ MilitarySpecial[] =
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
//{Loot_GROUP, 2, AttachmentsGeneric},
//{Loot_GROUP, 8, AttachmentsEast},
//{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
@@ -155,8 +98,9 @@ MilitarySpecial[] =
MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 15, Parts},
{ItemFuelBarrelEmpty, 3, FoodMRE},
{ItemGenerator, 3, FoodMRE},
{fuel_pump_kit, 1, FoodMRE},
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_GROUP, 15, Military}
};