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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 09:53:21 +03:00
Update weapon classnames
This commit is contained in:
@@ -18,7 +18,7 @@ Church[] =
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//Groups
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 5, AmmoCivilian},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 4, Generic},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 8, Consumable}
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@@ -7,12 +7,13 @@ Construction[] =
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{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
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{Loot_MAGAZINE, 9, equip_metal_sheet},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, ItemPadlock},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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{Loot_WEAPON, 2, ItemSledgeHammerBroken},
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{Loot_WEAPON, 2, ItemShovel},
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// {Loot_WEAPON, 2, ItemShovel},
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{Loot_WEAPON, 1, ItemKeyKit},
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//Items
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@@ -4,7 +4,7 @@ DynamicDebris[] =
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{Loot_WEAPON, 4, ItemMatchbox},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 3, Colt1911},
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{Loot_WEAPON, 4, Makarov},
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{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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@@ -21,9 +21,9 @@ DynamicDebrisMilitary[] =
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{Loot_WEAPON, 4, ItemMatchbox},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 4, ItemEtool},
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{Loot_WEAPON, 3, Colt1911},
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{Loot_WEAPON, 4, Makarov},
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{Loot_WEAPON, 2, MakarovSD},
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{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
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{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
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{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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@@ -7,7 +7,7 @@ Farm[] =
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//Tools
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{Loot_WEAPON, 5, ItemMachete},
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// {Loot_WEAPON, 6, ItemHatchet},
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{Loot_WEAPON, 6, ItemHatchet},
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{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 5, ItemKnife},
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//Items
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@@ -30,7 +30,7 @@ Farm[] =
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//Groups
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 15, AmmoCivilian},
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//{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 8, Consumable},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 8, Generic}
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@@ -13,6 +13,6 @@ Hangar[] =
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//Groups
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{Loot_GROUP, 20, Trash},
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{Loot_GROUP, 20, Consumable},
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{Loot_GROUP, 10, Generic}
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//{Loot_GROUP, 5, AttachmentsGeneric}
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{Loot_GROUP, 10, Generic},
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{Loot_GROUP, 5, AttachmentsGeneric}
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};
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@@ -5,9 +5,9 @@ Industrial[] =
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{Loot_WEAPON, 6, ItemToolbox},
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{Loot_WEAPON, 2, ItemFlashlight},
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// {Loot_WEAPON, 8, ItemCrowbar},
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{Loot_WEAPON, 8, ItemCrowbar},
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{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
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// {Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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@@ -7,27 +7,7 @@ Military[] =
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{Loot_GROUP, 8, submachinegun},
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{Loot_GROUP, 13, assaultrifles},
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{Loot_GROUP, 4, machineguns},
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/*
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//Submachineguns
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{Loot_WEAPON, 1, PDW_DZ},
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{Loot_WEAPON, 3, Bizon_DZ},
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{Loot_WEAPON, 2, MP5_DZ},
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//USE OLD CLASSES
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//Assault rifles
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{Loot_WEAPON, 2, M16A2_DZ},
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{Loot_WEAPON, 1, M16A2_GL_DZ},
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{Loot_WEAPON, 1.5, M16A4_DZ},
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{Loot_WEAPON, 0.5, M4A1_DZ},
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{Loot_WEAPON, 3, G36C_DZ},
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{Loot_WEAPON, 3, AK74_DZ},
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{Loot_WEAPON, 3, AKS74U_DZ},
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{Loot_WEAPON, 1, AKM_DZ},
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{Loot_WEAPON, 1, SA58_DZ},
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//Shotguns
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{Loot_WEAPON, 2, Remington870_DZ},
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{Loot_WEAPON, 1, M1014_DZ},
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*/
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//Tools
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 4, ItemFlashlightRed},
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@@ -54,8 +34,8 @@ Military[] =
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{Loot_MAGAZINE, 5, ItemSandbag},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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//{Loot_GROUP, 4, AttachmentsGeneric},
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//{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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@@ -64,44 +44,7 @@ Military[] =
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MilitarySpecial[] =
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{
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/*
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//Pistols
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{Loot_WEAPON, 3, Makarov_DZ},
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{Loot_WEAPON, 1, MakarovSD},
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{Loot_WEAPON, 2, M1911_DZ},
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{Loot_WEAPON, 2, M9_DZ},
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{Loot_WEAPON, 1, M9SD},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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//Submachineguns
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{Loot_WEAPON, 2, PDW_DZ},
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{Loot_WEAPON, 3, Bizon_DZ},
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{Loot_WEAPON, 2, MP5_DZ},
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//Assault rifles
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{Loot_WEAPON, 3, M16A2_DZ},
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{Loot_WEAPON, 2, M16A2_GL_DZ},
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{Loot_WEAPON, 2, M16A4_DZ},
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{Loot_WEAPON, 1, M4A1_DZ},
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// {Loot_WEAPON, 3, G36C_DZ},
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{Loot_WEAPON, 2, AK74_DZ},
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{Loot_WEAPON, 2, AKS74U_DZ},
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{Loot_WEAPON, 2, AKM_DZ},
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{Loot_WEAPON, 2, SA58_DZ},
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{Loot_WEAPON, 1, SA58_RIS_DZ},
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//Shotguns
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{Loot_WEAPON, 1, Remington870_DZ},
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{Loot_WEAPON, 2, M1014_DZ},
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//Machine guns
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{Loot_WEAPON, 1, RPK74_DZ},
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{Loot_WEAPON, 0.5, UK59_DZ},
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// {Loot_WEAPON, 0.5, PKM_DZ},
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*/
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_GROUP, 10, pistols},
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{Loot_GROUP, 5, shotgunsingleshot},
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{Loot_GROUP, 9, sniperrifles},
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@@ -144,9 +87,9 @@ MilitarySpecial[] =
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
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{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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//{Loot_GROUP, 8, AttachmentsEast},
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//{Loot_GROUP, 6, AttachmentsWest},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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@@ -155,8 +98,9 @@ MilitarySpecial[] =
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MilitaryIndustrial[] = {//DZE ADDED
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{Loot_GROUP, 15, Parts},
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{ItemFuelBarrelEmpty, 3, FoodMRE},
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{ItemGenerator, 3, FoodMRE},
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{fuel_pump_kit, 1, FoodMRE},
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 2, ItemGenerator},
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{Loot_MAGAZINE, 2, fuel_pump_kit},
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{Loot_GROUP, 15, Military}
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};
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@@ -38,6 +38,6 @@ Office[] =
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{Loot_GROUP, 8, Consumable},
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{Loot_GROUP, 6, Trash},
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{Loot_GROUP, 8, Generic},
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{Loot_GROUP, 10, AmmoCivilian}
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//{Loot_GROUP, 5, AttachmentsGeneric}
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{Loot_GROUP, 10, AmmoCivilian},
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{Loot_GROUP, 5, AttachmentsGeneric}
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};
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@@ -1,12 +1,5 @@
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Residential[] =
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{
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//Weapons //Don't use new weapon classes
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//{Loot_WEAPON, 4, Makarov_DZ},
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//{Loot_WEAPON, 3, M1911_DZ},
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//{Loot_WEAPON, 3, Revolver_DZ},
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//{Loot_WEAPON, 2, MR43_DZ},
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//{Loot_WEAPON, 2, Winchester1866_DZ},
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//{Loot_WEAPON, 1, LeeEnfield_DZ},
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{Loot_WEAPON, 1, Mosin_DZ},
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{Loot_WEAPON, 6, MeleeBaseBallBat},
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@@ -21,7 +14,7 @@ Residential[] =
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 3, ItemShovel},
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// {Loot_WEAPON, 3, ItemShovel},
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{Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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{Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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{Loot_WEAPON, 1, Binocular},
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@@ -31,12 +24,12 @@ Residential[] =
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//Other
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_PILE, 6, AmmoCivilian, 1, 2},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 10, Consumable, 1, 2},
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//{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 5, clothes},
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{Loot_GROUP, 3, specialclothes},
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{Loot_GROUP, 3, tents},
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@@ -24,10 +24,10 @@ Supermarket[] =
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{Loot_GROUP, 5, backpacks},
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//Items
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//{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
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//{Loot_MAGAZINE, 1, ItemTent}, //IN TENTS GROUP
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 0.5, ItemDomeTent},
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//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
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{Loot_MAGAZINE, 1, ItemCamoNet},
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 3, ItemBandage},
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@@ -39,9 +39,9 @@ Supermarket[] =
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{Loot_GROUP, 40, Consumable},
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{Loot_GROUP, 20, Generic},
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{Loot_GROUP, 10, AmmoCivilian},
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//{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 3, tents},
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{Loot_WEAPON, 3, ItemMatchbox},
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// {Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, Trash}
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// {Loot_GROUP, 3, MedicalLow}
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};
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@@ -1,6 +1,6 @@
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Toilet[] =
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{
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{Loot_WEAPON, 1, Item5Matchbox},
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{Loot_WEAPON, 1, ItemMatchbox},
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{Loot_WEAPON, 2, ItemFlashlight},
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{Loot_MAGAZINE, 2, equip_rag},
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{Loot_MAGAZINE, 3, TrashJackDaniels},
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