mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-23 04:22:13 +03:00
Update weapon classnames
This commit is contained in:
@@ -18,7 +18,7 @@ Church[] =
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//Groups
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 5, AmmoCivilian},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 4, Generic},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 8, Consumable}
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@@ -7,12 +7,13 @@ Construction[] =
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{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
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{Loot_MAGAZINE, 9, equip_metal_sheet},
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{Loot_MAGAZINE, 1, equip_lever},
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{Loot_MAGAZINE, 1, ItemPadlock},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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{Loot_WEAPON, 2, ItemSledgeHammerBroken},
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{Loot_WEAPON, 2, ItemShovel},
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// {Loot_WEAPON, 2, ItemShovel},
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{Loot_WEAPON, 1, ItemKeyKit},
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//Items
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@@ -4,7 +4,7 @@ DynamicDebris[] =
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{Loot_WEAPON, 4, ItemMatchbox},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 3, Colt1911},
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{Loot_WEAPON, 4, Makarov},
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{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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@@ -21,9 +21,9 @@ DynamicDebrisMilitary[] =
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{Loot_WEAPON, 4, ItemMatchbox},
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{Loot_WEAPON, 4, ItemFlashlight},
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{Loot_WEAPON, 4, ItemEtool},
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{Loot_WEAPON, 3, Colt1911},
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{Loot_WEAPON, 4, Makarov},
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{Loot_WEAPON, 2, MakarovSD},
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{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
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{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
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{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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@@ -7,7 +7,7 @@ Farm[] =
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//Tools
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{Loot_WEAPON, 5, ItemMachete},
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// {Loot_WEAPON, 6, ItemHatchet},
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{Loot_WEAPON, 6, ItemHatchet},
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{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 5, ItemKnife},
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//Items
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@@ -30,7 +30,7 @@ Farm[] =
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//Groups
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 15, AmmoCivilian},
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//{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 8, Consumable},
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{Loot_WEAPON, 3, ItemMatchbox},
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{Loot_GROUP, 8, Generic}
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@@ -13,6 +13,6 @@ Hangar[] =
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//Groups
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{Loot_GROUP, 20, Trash},
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{Loot_GROUP, 20, Consumable},
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{Loot_GROUP, 10, Generic}
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//{Loot_GROUP, 5, AttachmentsGeneric}
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{Loot_GROUP, 10, Generic},
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{Loot_GROUP, 5, AttachmentsGeneric}
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};
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@@ -5,9 +5,9 @@ Industrial[] =
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{Loot_WEAPON, 6, ItemToolbox},
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{Loot_WEAPON, 2, ItemFlashlight},
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// {Loot_WEAPON, 8, ItemCrowbar},
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{Loot_WEAPON, 8, ItemCrowbar},
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{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
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// {Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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@@ -7,27 +7,7 @@ Military[] =
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{Loot_GROUP, 8, submachinegun},
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{Loot_GROUP, 13, assaultrifles},
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{Loot_GROUP, 4, machineguns},
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/*
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//Submachineguns
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{Loot_WEAPON, 1, PDW_DZ},
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{Loot_WEAPON, 3, Bizon_DZ},
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{Loot_WEAPON, 2, MP5_DZ},
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//USE OLD CLASSES
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//Assault rifles
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{Loot_WEAPON, 2, M16A2_DZ},
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{Loot_WEAPON, 1, M16A2_GL_DZ},
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{Loot_WEAPON, 1.5, M16A4_DZ},
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{Loot_WEAPON, 0.5, M4A1_DZ},
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{Loot_WEAPON, 3, G36C_DZ},
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{Loot_WEAPON, 3, AK74_DZ},
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{Loot_WEAPON, 3, AKS74U_DZ},
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{Loot_WEAPON, 1, AKM_DZ},
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{Loot_WEAPON, 1, SA58_DZ},
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//Shotguns
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{Loot_WEAPON, 2, Remington870_DZ},
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{Loot_WEAPON, 1, M1014_DZ},
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*/
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//Tools
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{Loot_TOOL, 3, Binocular},
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{Loot_TOOL, 4, ItemFlashlightRed},
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@@ -54,8 +34,8 @@ Military[] =
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{Loot_MAGAZINE, 5, ItemSandbag},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
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{Loot_GROUP, 4, AmmoMilitaryHigh},
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//{Loot_GROUP, 4, AttachmentsGeneric},
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//{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 15, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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@@ -64,44 +44,7 @@ Military[] =
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MilitarySpecial[] =
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{
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/*
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//Pistols
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{Loot_WEAPON, 3, Makarov_DZ},
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{Loot_WEAPON, 1, MakarovSD},
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{Loot_WEAPON, 2, M1911_DZ},
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{Loot_WEAPON, 2, M9_DZ},
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{Loot_WEAPON, 1, M9SD},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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//Submachineguns
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{Loot_WEAPON, 2, PDW_DZ},
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{Loot_WEAPON, 3, Bizon_DZ},
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{Loot_WEAPON, 2, MP5_DZ},
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//Assault rifles
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{Loot_WEAPON, 3, M16A2_DZ},
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{Loot_WEAPON, 2, M16A2_GL_DZ},
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{Loot_WEAPON, 2, M16A4_DZ},
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{Loot_WEAPON, 1, M4A1_DZ},
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// {Loot_WEAPON, 3, G36C_DZ},
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{Loot_WEAPON, 2, AK74_DZ},
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{Loot_WEAPON, 2, AKS74U_DZ},
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{Loot_WEAPON, 2, AKM_DZ},
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{Loot_WEAPON, 2, SA58_DZ},
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{Loot_WEAPON, 1, SA58_RIS_DZ},
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//Shotguns
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{Loot_WEAPON, 1, Remington870_DZ},
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{Loot_WEAPON, 2, M1014_DZ},
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//Machine guns
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{Loot_WEAPON, 1, RPK74_DZ},
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{Loot_WEAPON, 0.5, UK59_DZ},
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// {Loot_WEAPON, 0.5, PKM_DZ},
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*/
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_WEAPON, 2, NVGoggles},
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{Loot_GROUP, 10, pistols},
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{Loot_GROUP, 5, shotgunsingleshot},
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{Loot_GROUP, 9, sniperrifles},
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@@ -144,9 +87,9 @@ MilitarySpecial[] =
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{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
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{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
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{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
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//{Loot_GROUP, 2, AttachmentsGeneric},
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//{Loot_GROUP, 8, AttachmentsEast},
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//{Loot_GROUP, 6, AttachmentsWest},
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{Loot_GROUP, 2, AttachmentsGeneric},
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{Loot_GROUP, 8, AttachmentsEast},
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{Loot_GROUP, 6, AttachmentsWest},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2},
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@@ -155,8 +98,9 @@ MilitarySpecial[] =
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MilitaryIndustrial[] = {//DZE ADDED
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{Loot_GROUP, 15, Parts},
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{ItemFuelBarrelEmpty, 3, FoodMRE},
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{ItemGenerator, 3, FoodMRE},
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{fuel_pump_kit, 1, FoodMRE},
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{Loot_MAGAZINE, 5, FoodMRE},
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{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
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{Loot_MAGAZINE, 2, ItemGenerator},
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{Loot_MAGAZINE, 2, fuel_pump_kit},
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{Loot_GROUP, 15, Military}
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};
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@@ -38,6 +38,6 @@ Office[] =
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{Loot_GROUP, 8, Consumable},
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{Loot_GROUP, 6, Trash},
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{Loot_GROUP, 8, Generic},
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{Loot_GROUP, 10, AmmoCivilian}
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//{Loot_GROUP, 5, AttachmentsGeneric}
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{Loot_GROUP, 10, AmmoCivilian},
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{Loot_GROUP, 5, AttachmentsGeneric}
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};
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@@ -1,12 +1,5 @@
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Residential[] =
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{
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//Weapons //Don't use new weapon classes
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//{Loot_WEAPON, 4, Makarov_DZ},
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//{Loot_WEAPON, 3, M1911_DZ},
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//{Loot_WEAPON, 3, Revolver_DZ},
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//{Loot_WEAPON, 2, MR43_DZ},
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//{Loot_WEAPON, 2, Winchester1866_DZ},
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//{Loot_WEAPON, 1, LeeEnfield_DZ},
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{Loot_WEAPON, 1, Mosin_DZ},
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{Loot_WEAPON, 6, MeleeBaseBallBat},
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@@ -21,7 +14,7 @@ Residential[] =
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 3, ItemShovel},
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// {Loot_WEAPON, 3, ItemShovel},
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{Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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{Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
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{Loot_WEAPON, 1, Binocular},
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@@ -31,12 +24,12 @@ Residential[] =
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//Other
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_PILE, 6, AmmoCivilian, 1, 2},
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{Loot_PILE, 10, Trash, 1, 3},
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{Loot_PILE, 10, Consumable, 1, 2},
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//{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 4, AttachmentsGeneric},
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{Loot_GROUP, 5, clothes},
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{Loot_GROUP, 3, specialclothes},
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{Loot_GROUP, 3, tents},
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@@ -24,10 +24,10 @@ Supermarket[] =
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{Loot_GROUP, 5, backpacks},
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//Items
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//{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
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//{Loot_MAGAZINE, 1, ItemTent}, //IN TENTS GROUP
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{Loot_MAGAZINE, 1, ItemMixOil},
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{Loot_MAGAZINE, 1, PartPlywoodPack},
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{Loot_MAGAZINE, 0.5, ItemDomeTent},
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//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
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{Loot_MAGAZINE, 1, ItemCamoNet},
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{Loot_MAGAZINE, 0.5, ItemPadlock},
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{Loot_MAGAZINE, 3, ItemBandage},
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@@ -39,9 +39,9 @@ Supermarket[] =
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{Loot_GROUP, 40, Consumable},
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{Loot_GROUP, 20, Generic},
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{Loot_GROUP, 10, AmmoCivilian},
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//{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 3, AttachmentsGeneric},
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{Loot_GROUP, 3, tents},
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{Loot_WEAPON, 3, ItemMatchbox},
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// {Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, Trash}
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// {Loot_GROUP, 3, MedicalLow}
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};
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@@ -1,6 +1,6 @@
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Toilet[] =
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{
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{Loot_WEAPON, 1, Item5Matchbox},
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{Loot_WEAPON, 1, ItemMatchbox},
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{Loot_WEAPON, 2, ItemFlashlight},
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{Loot_MAGAZINE, 2, equip_rag},
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{Loot_MAGAZINE, 3, TrashJackDaniels},
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@@ -14,19 +14,6 @@ CrashSiteType[] =
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CrashSiteRU[] =
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{
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//Weapons Don't use new classes
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/*{Loot_WEAPON, 2, Makarov_DZ},
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{Loot_WEAPON, 4, PDW_DZ},
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{Loot_WEAPON, 4, Bizon_DZ},
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{Loot_WEAPON, 3, AKS74U_DZ},
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{Loot_WEAPON, 3, AK74_DZ},
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{Loot_WEAPON, 4, AKM_DZ},
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{Loot_WEAPON, 4, RPK74_DZ},
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{Loot_WEAPON, 2, RPK_DZ},
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{Loot_WEAPON, 0.7, PKM_DZ},
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{Loot_WEAPON, 0.7, SVD_DZ},
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{Loot_WEAPON, 1, M40A3_DZ},
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{Loot_WEAPON, 0.7, FNFAL_DZ}, */
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{Loot_GROUP, 10, assaultrifles},
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{Loot_GROUP, 4, submachinegun},
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{Loot_GROUP, 7, sniperrifles},
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@@ -57,8 +44,8 @@ CrashSiteRU[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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//{Loot_GROUP, 7, AttachmentsEast},
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//{Loot_GROUP, 3, AttachmentsWest},
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{Loot_GROUP, 7, AttachmentsEast},
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{Loot_GROUP, 3, AttachmentsWest},
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//Piles
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{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
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@@ -88,15 +75,6 @@ CrashSiteRUPile[] =
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CrashSiteUS[] =
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{
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//Weapons
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/*{Loot_WEAPON, 4, M9_DZ},
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{Loot_WEAPON, 6, MP5_DZ},
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{Loot_WEAPON, 6, M4A1_DZ},
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{Loot_WEAPON, 8, M16A4_DZ},
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{Loot_WEAPON, 0.9, M249_DZ},
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{Loot_WEAPON, 0.7, Mk48_DZ},
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{Loot_WEAPON, 1, M14_DZ},
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{Loot_WEAPON, 0.5, DMR_DZ},
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{Loot_WEAPON, 1, M24_DZ},*/
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{Loot_GROUP, 10, assaultrifles},
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{Loot_GROUP, 4, submachinegun},
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{Loot_GROUP, 7, sniperrifles},
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@@ -127,7 +105,7 @@ CrashSiteUS[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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//{Loot_GROUP, 10, AttachmentsWest},
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{Loot_GROUP, 10, AttachmentsWest},
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//Piles
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{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
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@@ -157,19 +135,6 @@ CrashSiteUSPile[] =
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CrashSiteEU[] =
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{
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//Weapons
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/*
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{Loot_WEAPON, 4, G17_DZ},
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{Loot_WEAPON, 6, MP5_DZ},
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{Loot_WEAPON, 5, G36C_DZ},
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{Loot_WEAPON, 5, L85_Holo_DZ},
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{Loot_WEAPON, 1.5, G36K_Camo_DZ},
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{Loot_WEAPON, 2.5, G36A_Camo_DZ},
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{Loot_WEAPON, 1, FNFAL_DZ},
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{Loot_WEAPON, 0.5, FNFAL_ANPVS4_DZ},
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{Loot_WEAPON, 0.7, M240_DZ},
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{Loot_WEAPON, 0.9, L110A1_DZ},
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{Loot_WEAPON, 1, M24_DZ},
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*/
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{Loot_GROUP, 10, assaultrifles},
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{Loot_GROUP, 4, submachinegun},
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{Loot_GROUP, 7, sniperrifles},
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@@ -200,7 +165,7 @@ CrashSiteEU[] =
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//Other
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{Loot_MAGAZINE, 1, PartVRotor},
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{Loot_MAGAZINE, 2, ItemCamonet},
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//{Loot_GROUP, 10, AttachmentsWest},
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{Loot_GROUP, 10, AttachmentsWest},
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//Piles
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{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
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@@ -230,20 +195,6 @@ CrashSiteEUPile[] =
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CrashSiteUN[] =
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{
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//Weapons
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/*
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{Loot_WEAPON, 2, Makarov_DZ},
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{Loot_WEAPON, 2, M9_DZ},
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{Loot_WEAPON, 2, G17_DZ},
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{Loot_WEAPON, 2, Bizon_DZ},
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{Loot_WEAPON, 2, MP5_DZ},
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{Loot_WEAPON, 3, AK74_DZ},
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{Loot_WEAPON, 3, AKS74U_DZ},
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{Loot_WEAPON, 2, M4A1_DZ},
|
||||
{Loot_WEAPON, 3, M16A4_DZ},
|
||||
{Loot_WEAPON, 3, G36C_DZ},
|
||||
{Loot_WEAPON, 2, L85_Holo_DZ},
|
||||
{Loot_WEAPON, 1, RPK74_DZ},
|
||||
*/
|
||||
{Loot_GROUP, 10, assaultrifles},
|
||||
{Loot_GROUP, 4, submachinegun},
|
||||
{Loot_GROUP, 7, sniperrifles},
|
||||
@@ -275,8 +226,8 @@ CrashSiteUN[] =
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, ItemCamonet},
|
||||
//{Loot_GROUP, 3, AttachmentsEast},
|
||||
//{Loot_GROUP, 3, AttachmentsWest},
|
||||
{Loot_GROUP, 3, AttachmentsEast},
|
||||
{Loot_GROUP, 3, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}
|
||||
|
||||
@@ -27,7 +27,11 @@ Generic[] =
|
||||
};
|
||||
//DZE
|
||||
tents[] = {
|
||||
{Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld},
|
||||
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed},
|
||||
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed2}
|
||||
//VANILLA
|
||||
{Loot_MAGAZINE, 0.5, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
//EPOCH
|
||||
{Loot_MAGAZINE, 1.1, ItemTentOld},
|
||||
{Loot_MAGAZINE, 1, ItemTentDomed},
|
||||
{Loot_MAGAZINE, 1, ItemTentDomed2}
|
||||
};
|
||||
@@ -43,15 +43,15 @@ Antibiotics[] =
|
||||
|
||||
Bloodbags[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 8, ItemBloodbagAPos},
|
||||
{Loot_MAGAZINE, 7, ItemBloodbagANeg},
|
||||
{Loot_MAGAZINE, 5, ItemBloodbagAPos},
|
||||
{Loot_MAGAZINE, 4, ItemBloodbagANeg},
|
||||
|
||||
{Loot_MAGAZINE, 8, ItemBloodbagBPos},
|
||||
{Loot_MAGAZINE, 7, ItemBloodbagBNeg},
|
||||
{Loot_MAGAZINE, 5, ItemBloodbagBPos},
|
||||
{Loot_MAGAZINE, 4, ItemBloodbagBNeg},
|
||||
|
||||
{Loot_MAGAZINE, 5, ItemBloodbagABPos},
|
||||
{Loot_MAGAZINE, 5, ItemBloodbagABNeg},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagABPos},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagABNeg},
|
||||
|
||||
{Loot_MAGAZINE, 15, ItemBloodbagOPos},
|
||||
{Loot_MAGAZINE, 25, ItemBloodbagONeg}
|
||||
{Loot_MAGAZINE, 3, ItemBloodbagOPos},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagONeg}
|
||||
};
|
||||
@@ -6,98 +6,98 @@
|
||||
//{Loot_GROUP, 2, assaultrifles},
|
||||
//{Loot_GROUP, 2, militaryshotguns},
|
||||
pistols[] = {
|
||||
{Loot_WEAPON, 2, Makarov},
|
||||
{Loot_WEAPON, 2, Colt1911},
|
||||
{Loot_WEAPON, 1.5, revolver_EP1},
|
||||
{Loot_WEAPON, 1, glock17_EP1},
|
||||
{Loot_WEAPON, 1, MakarovSD},
|
||||
{Loot_WEAPON, 0.7, M9},
|
||||
{Loot_WEAPON, 0.5, M9SD},
|
||||
{Loot_WEAPON, 2, Makarov_DZ}, //Makarov
|
||||
{Loot_WEAPON, 2, M1911_DZ}, //Colt1911
|
||||
{Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1
|
||||
{Loot_WEAPON, 1, G17_DZ}, //glock17_EP1
|
||||
{Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD
|
||||
{Loot_WEAPON, 0.7, M9_DZ}, //M9
|
||||
{Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD
|
||||
{Loot_WEAPON, 0.1, revolver_gold_EP1}
|
||||
};
|
||||
shotgunsingleshot[] = {
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 1.7, LeeEnfield},
|
||||
{Loot_WEAPON, 1.7, MR43},
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866
|
||||
{Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield
|
||||
{Loot_WEAPON, 1.7, MR43_DZ}, //MR43
|
||||
{Loot_WEAPON, 1, Saiga12K},
|
||||
{Loot_WEAPON, 1, Remington870_DZ},
|
||||
{Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp
|
||||
{Loot_WEAPON, 1, Crossbow_DZ},
|
||||
//{Loot_WEAPON, 1, RedRyder},
|
||||
{Loot_WEAPON, 1, M1014}
|
||||
{Loot_WEAPON, 1, M1014_DZ} //M1014
|
||||
};
|
||||
farmweapons[] = {
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_WEAPON, 2, huntingrifle},
|
||||
{Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle
|
||||
{Loot_WEAPON, 0.3, Chainsaw},
|
||||
//{Loot_WEAPON, 2, CZ550_DZ}, //Huntingrifle
|
||||
//{Loot_WEAPON, 2, RedRyder},
|
||||
{Loot_WEAPON, 3, Mosin_DZ}
|
||||
};
|
||||
sniperrifles[] = {
|
||||
{Loot_WEAPON, 1, AK_107_PSO},
|
||||
{Loot_WEAPON, 0.9, M4SPR},
|
||||
{Loot_WEAPON, 0.9, M40A3},
|
||||
{Loot_WEAPON, 0.7, SVD_CAMO},
|
||||
{Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
|
||||
{Loot_WEAPON, 0.7, SVD_Gh_DZ}, //SVD_CAMO
|
||||
{Loot_WEAPON, 0.7, SVD_des_EP1},
|
||||
{Loot_WEAPON, 0.7, SVD},
|
||||
{Loot_WEAPON, 1, huntingrifle},
|
||||
{Loot_WEAPON, 0.7, SVD_DZ}, //SVD
|
||||
{Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle
|
||||
{Loot_WEAPON, 0.8, M24_des_EP1},
|
||||
{Loot_WEAPON, 0.8, M24},
|
||||
{Loot_WEAPON, 0.8, M24_DZ}, //M24
|
||||
{Loot_WEAPON, 0.7, BAF_LRR_scoped},
|
||||
{Loot_WEAPON, 0.5, M107_DZ},
|
||||
{Loot_WEAPON, 0.5, KSVK_DZE},
|
||||
{Loot_WEAPON, 0.5, VSS_vintorez},
|
||||
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
|
||||
{Loot_WEAPON, 1, M14_EP1},
|
||||
{Loot_WEAPON, 1, DMR}
|
||||
{Loot_WEAPON, 1, M14_DZ}, //M14_EP1
|
||||
{Loot_WEAPON, 1, DMR_DZ} //DMR
|
||||
};
|
||||
submachinegun[] = {
|
||||
{Loot_WEAPON, 2, UZI_EP1},
|
||||
{Loot_WEAPON, 1.5, bizon},
|
||||
{Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1
|
||||
{Loot_WEAPON, 1.5, Bizon_DZ}, //bizon
|
||||
{Loot_WEAPON, 1.5, Sa61_EP1},
|
||||
{Loot_WEAPON, 1, MP5A5},
|
||||
{Loot_WEAPON, 1, bizon_silenced},
|
||||
{Loot_WEAPON, 1, MP5_DZ}, //MP5A5
|
||||
{Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced
|
||||
{Loot_WEAPON, 0.8, UZI_SD_EP1},
|
||||
{Loot_WEAPON, 0.7, MP5SD}
|
||||
{Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD
|
||||
};
|
||||
assaultrifles[] = {
|
||||
{Loot_WEAPON, 0.5, AKS_74_kobra},
|
||||
{Loot_WEAPON, 0.5, AKS_74_U},
|
||||
{Loot_WEAPON, 0.5, AKS74U_Kobra_DZ}, //AKS_74_kobra
|
||||
{Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U
|
||||
{Loot_WEAPON, 0.1, AKS_GOLD},
|
||||
{Loot_WEAPON, 0.5, AK_47_M},
|
||||
{Loot_WEAPON, 0.5, AK_74},
|
||||
{Loot_WEAPON, 0.3, FN_FAL},
|
||||
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4},
|
||||
{Loot_WEAPON, 0.5, G36A_camo},
|
||||
{Loot_WEAPON, 0.5, G36C},
|
||||
{Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M
|
||||
{Loot_WEAPON, 0.5, AK74_DZ}, //AK_74
|
||||
{Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL
|
||||
{Loot_WEAPON, 0.1, FNFAL_ANPVS4_DZ}, //FN_FAL_ANPVS4
|
||||
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo
|
||||
{Loot_WEAPON, 0.5, G36C_DZ}, //G36C
|
||||
{Loot_WEAPON, 0.5, G36C_camo},
|
||||
{Loot_WEAPON, 0.5, G36K_camo},
|
||||
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
|
||||
{Loot_WEAPON, 0.3, G36_C_SD_camo},
|
||||
{Loot_WEAPON, 0.5, M16A2},
|
||||
{Loot_WEAPON, 0.2, M16A2GL},
|
||||
{Loot_WEAPON, 0.1, M16A4_ACG},
|
||||
{Loot_WEAPON, 0.5, M4A1},
|
||||
{Loot_WEAPON, 0.4, M4A1_Aim},
|
||||
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
|
||||
{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL
|
||||
{Loot_WEAPON, 0.1, M16A4_DZ}, //M16A4_ACG
|
||||
{Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1
|
||||
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
|
||||
{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo},
|
||||
{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo},
|
||||
{Loot_WEAPON, 0.4, M4A3_CCO_EP1},
|
||||
{Loot_WEAPON, 0.4, Sa58P_EP1},
|
||||
{Loot_WEAPON, 0.3, Sa58V_CCO_EP1},
|
||||
{Loot_WEAPON, 0.4, Sa58V_EP1},
|
||||
{Loot_WEAPON, 0.3, Sa58V_RCO_EP1},
|
||||
{Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1,Sa58V_EP1
|
||||
{Loot_WEAPON, 0.3, SA58_CCO_DZ}, //Sa58V_CCO_EP1
|
||||
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //Sa58V_RCO_EP1
|
||||
{Loot_WEAPON, 0.3, SA58_RIS_DZ},
|
||||
{Loot_WEAPON, 0.4, m8_compact},
|
||||
{Loot_WEAPON, 0.3, m8_sharpshooter},
|
||||
{Loot_WEAPON, 0.5, m8_holo_sd},
|
||||
{Loot_WEAPON, 0.5, m8_carbine},
|
||||
{Loot_WEAPON, 0.2, BAF_L85A2_RIS_SUSAT},
|
||||
{Loot_WEAPON, 0.1, BAF_L85A2_RIS_Holo},
|
||||
{Loot_WEAPON, 0.1, L85_Holo_DZ}, //BAF_L85A2_RIS_Holo
|
||||
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}
|
||||
};
|
||||
machineguns[] = {
|
||||
{Loot_WEAPON, 1.1, RPK_74},
|
||||
{Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74
|
||||
{Loot_WEAPON, 1.1, M8_SAW},
|
||||
{Loot_WEAPON, 1, Pecheneg_DZ},
|
||||
{Loot_WEAPON, 1, PK_DZ},
|
||||
{Loot_WEAPON, 1, PKM_DZ}, //Pecheneg_DZ
|
||||
{Loot_WEAPON, 1, UK59_DZ}, //PK_DZ
|
||||
{Loot_WEAPON, 0.9, L110A1_DZ},
|
||||
{Loot_WEAPON, 1, MG36_camo},
|
||||
{Loot_WEAPON, 1, M60A4_EP1_DZE},
|
||||
{Loot_WEAPON, 1, MG36},
|
||||
@@ -105,10 +105,11 @@ machineguns[] = {
|
||||
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
|
||||
{Loot_WEAPON, 0.8, M240_DZ},
|
||||
{Loot_WEAPON, 0.8, M249_EP1_DZ},
|
||||
{Loot_WEAPON, 0.5, Mk_48}
|
||||
{Loot_WEAPON, 0.9, M249_DZ},
|
||||
{Loot_WEAPON, 0.5, Mk48_DZ} //Mk_48_DZ
|
||||
};
|
||||
militaryshotguns[] = {
|
||||
{Loot_WEAPON, 2, Saiga12K},
|
||||
{Loot_WEAPON, 2, Remington870_FL_DZ},
|
||||
{Loot_WEAPON, 2, M1014}
|
||||
{Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp
|
||||
{Loot_WEAPON, 2, M1014_DZ} //M1014
|
||||
};
|
||||
Reference in New Issue
Block a user