Update weapon classnames

This commit is contained in:
ebaydayz
2016-03-31 22:45:59 -04:00
parent 8de50c4619
commit 0088b27708
34 changed files with 738 additions and 412 deletions

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@@ -18,7 +18,7 @@ Church[] =
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},
//{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Consumable}

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@@ -7,12 +7,13 @@ Construction[] =
{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, ItemPadlock},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 2, ItemShovel},
{Loot_WEAPON, 1, ItemKeyKit},
//Items

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@@ -4,7 +4,7 @@ DynamicDebris[] =
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 3, Colt1911},
{Loot_WEAPON, 4, Makarov},
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
@@ -21,9 +21,9 @@ DynamicDebrisMilitary[] =
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemEtool},
{Loot_WEAPON, 3, Colt1911},
{Loot_WEAPON, 4, Makarov},
{Loot_WEAPON, 2, MakarovSD},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},

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@@ -7,7 +7,7 @@ Farm[] =
//Tools
{Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet},
{Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
//Items
@@ -30,7 +30,7 @@ Farm[] =
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
//{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic}

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@@ -13,6 +13,6 @@ Hangar[] =
//Groups
{Loot_GROUP, 20, Trash},
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 10, Generic}
//{Loot_GROUP, 5, AttachmentsGeneric}
{Loot_GROUP, 10, Generic},
{Loot_GROUP, 5, AttachmentsGeneric}
};

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@@ -5,9 +5,9 @@ Industrial[] =
{Loot_WEAPON, 6, ItemToolbox},
{Loot_WEAPON, 2, ItemFlashlight},
// {Loot_WEAPON, 8, ItemCrowbar},
{Loot_WEAPON, 8, ItemCrowbar},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},

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@@ -7,27 +7,7 @@ Military[] =
{Loot_GROUP, 8, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 4, machineguns},
/*
//Submachineguns
{Loot_WEAPON, 1, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//USE OLD CLASSES
//Assault rifles
{Loot_WEAPON, 2, M16A2_DZ},
{Loot_WEAPON, 1, M16A2_GL_DZ},
{Loot_WEAPON, 1.5, M16A4_DZ},
{Loot_WEAPON, 0.5, M4A1_DZ},
{Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 1, AKM_DZ},
{Loot_WEAPON, 1, SA58_DZ},
//Shotguns
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 1, M1014_DZ},
*/
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
@@ -54,8 +34,8 @@ Military[] =
{Loot_MAGAZINE, 5, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
//{Loot_GROUP, 4, AttachmentsGeneric},
//{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
@@ -64,44 +44,7 @@ Military[] =
MilitarySpecial[] =
{
/*
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
{Loot_WEAPON, 0.5, revolver_gold_EP1},
//Submachineguns
{Loot_WEAPON, 2, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//Assault rifles
{Loot_WEAPON, 3, M16A2_DZ},
{Loot_WEAPON, 2, M16A2_GL_DZ},
{Loot_WEAPON, 2, M16A4_DZ},
{Loot_WEAPON, 1, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, AK74_DZ},
{Loot_WEAPON, 2, AKS74U_DZ},
{Loot_WEAPON, 2, AKM_DZ},
{Loot_WEAPON, 2, SA58_DZ},
{Loot_WEAPON, 1, SA58_RIS_DZ},
//Shotguns
{Loot_WEAPON, 1, Remington870_DZ},
{Loot_WEAPON, 2, M1014_DZ},
//Machine guns
{Loot_WEAPON, 1, RPK74_DZ},
{Loot_WEAPON, 0.5, UK59_DZ},
// {Loot_WEAPON, 0.5, PKM_DZ},
*/
{Loot_WEAPON, 2, NVGoggles},
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 9, sniperrifles},
@@ -144,9 +87,9 @@ MilitarySpecial[] =
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
//{Loot_GROUP, 2, AttachmentsGeneric},
//{Loot_GROUP, 8, AttachmentsEast},
//{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
@@ -155,8 +98,9 @@ MilitarySpecial[] =
MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 15, Parts},
{ItemFuelBarrelEmpty, 3, FoodMRE},
{ItemGenerator, 3, FoodMRE},
{fuel_pump_kit, 1, FoodMRE},
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_GROUP, 15, Military}
};

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@@ -38,6 +38,6 @@ Office[] =
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, Generic},
{Loot_GROUP, 10, AmmoCivilian}
//{Loot_GROUP, 5, AttachmentsGeneric}
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 5, AttachmentsGeneric}
};

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@@ -1,12 +1,5 @@
Residential[] =
{
//Weapons //Don't use new weapon classes
//{Loot_WEAPON, 4, Makarov_DZ},
//{Loot_WEAPON, 3, M1911_DZ},
//{Loot_WEAPON, 3, Revolver_DZ},
//{Loot_WEAPON, 2, MR43_DZ},
//{Loot_WEAPON, 2, Winchester1866_DZ},
//{Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 6, MeleeBaseBallBat},
@@ -21,7 +14,7 @@ Residential[] =
{Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 3, ItemShovel},
// {Loot_WEAPON, 3, ItemShovel},
{Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
{Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
{Loot_WEAPON, 1, Binocular},
@@ -31,12 +24,12 @@ Residential[] =
//Other
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_PILE, 6, AmmoCivilian, 1, 2},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 10, Consumable, 1, 2},
//{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, specialclothes},
{Loot_GROUP, 3, tents},

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@@ -24,10 +24,10 @@ Supermarket[] =
{Loot_GROUP, 5, backpacks},
//Items
//{Loot_MAGAZINE, 1, ItemTent}, //USE TENTS GROUP
//{Loot_MAGAZINE, 1, ItemTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 0.5, ItemDomeTent},
//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 3, ItemBandage},
@@ -39,9 +39,9 @@ Supermarket[] =
{Loot_GROUP, 40, Consumable},
{Loot_GROUP, 20, Generic},
{Loot_GROUP, 10, AmmoCivilian},
//{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox},
// {Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, Trash}
// {Loot_GROUP, 3, MedicalLow}
};

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@@ -1,6 +1,6 @@
Toilet[] =
{
{Loot_WEAPON, 1, Item5Matchbox},
{Loot_WEAPON, 1, ItemMatchbox},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_MAGAZINE, 2, equip_rag},
{Loot_MAGAZINE, 3, TrashJackDaniels},

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@@ -14,19 +14,6 @@ CrashSiteType[] =
CrashSiteRU[] =
{
//Weapons Don't use new classes
/*{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 4, PDW_DZ},
{Loot_WEAPON, 4, Bizon_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 4, AKM_DZ},
{Loot_WEAPON, 4, RPK74_DZ},
{Loot_WEAPON, 2, RPK_DZ},
{Loot_WEAPON, 0.7, PKM_DZ},
{Loot_WEAPON, 0.7, SVD_DZ},
{Loot_WEAPON, 1, M40A3_DZ},
{Loot_WEAPON, 0.7, FNFAL_DZ}, */
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
@@ -57,8 +44,8 @@ CrashSiteRU[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
//{Loot_GROUP, 7, AttachmentsEast},
//{Loot_GROUP, 3, AttachmentsWest},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
@@ -88,15 +75,6 @@ CrashSiteRUPile[] =
CrashSiteUS[] =
{
//Weapons
/*{Loot_WEAPON, 4, M9_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 8, M16A4_DZ},
{Loot_WEAPON, 0.9, M249_DZ},
{Loot_WEAPON, 0.7, Mk48_DZ},
{Loot_WEAPON, 1, M14_DZ},
{Loot_WEAPON, 0.5, DMR_DZ},
{Loot_WEAPON, 1, M24_DZ},*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
@@ -127,7 +105,7 @@ CrashSiteUS[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
//{Loot_GROUP, 10, AttachmentsWest},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
@@ -157,19 +135,6 @@ CrashSiteUSPile[] =
CrashSiteEU[] =
{
//Weapons
/*
{Loot_WEAPON, 4, G17_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 5, G36C_DZ},
{Loot_WEAPON, 5, L85_Holo_DZ},
{Loot_WEAPON, 1.5, G36K_Camo_DZ},
{Loot_WEAPON, 2.5, G36A_Camo_DZ},
{Loot_WEAPON, 1, FNFAL_DZ},
{Loot_WEAPON, 0.5, FNFAL_ANPVS4_DZ},
{Loot_WEAPON, 0.7, M240_DZ},
{Loot_WEAPON, 0.9, L110A1_DZ},
{Loot_WEAPON, 1, M24_DZ},
*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
@@ -200,7 +165,7 @@ CrashSiteEU[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
//{Loot_GROUP, 10, AttachmentsWest},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
@@ -230,20 +195,6 @@ CrashSiteEUPile[] =
CrashSiteUN[] =
{
//Weapons
/*
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 2, M4A1_DZ},
{Loot_WEAPON, 3, M16A4_DZ},
{Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, L85_Holo_DZ},
{Loot_WEAPON, 1, RPK74_DZ},
*/
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
@@ -275,8 +226,8 @@ CrashSiteUN[] =
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
//{Loot_GROUP, 3, AttachmentsEast},
//{Loot_GROUP, 3, AttachmentsWest},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}

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@@ -27,7 +27,11 @@ Generic[] =
};
//DZE
tents[] = {
{Loot_MAGAZINE, 1.1, WeaponHolder_ItemTentOld},
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed},
{Loot_MAGAZINE, 1, WeaponHolder_ItemTentDomed2}
//VANILLA
{Loot_MAGAZINE, 0.5, ItemDomeTent},
{Loot_MAGAZINE, 1, ItemTent},
//EPOCH
{Loot_MAGAZINE, 1.1, ItemTentOld},
{Loot_MAGAZINE, 1, ItemTentDomed},
{Loot_MAGAZINE, 1, ItemTentDomed2}
};

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@@ -43,15 +43,15 @@ Antibiotics[] =
Bloodbags[] =
{
{Loot_MAGAZINE, 8, ItemBloodbagAPos},
{Loot_MAGAZINE, 7, ItemBloodbagANeg},
{Loot_MAGAZINE, 5, ItemBloodbagAPos},
{Loot_MAGAZINE, 4, ItemBloodbagANeg},
{Loot_MAGAZINE, 8, ItemBloodbagBPos},
{Loot_MAGAZINE, 7, ItemBloodbagBNeg},
{Loot_MAGAZINE, 5, ItemBloodbagBPos},
{Loot_MAGAZINE, 4, ItemBloodbagBNeg},
{Loot_MAGAZINE, 5, ItemBloodbagABPos},
{Loot_MAGAZINE, 5, ItemBloodbagABNeg},
{Loot_MAGAZINE, 2, ItemBloodbagABPos},
{Loot_MAGAZINE, 2, ItemBloodbagABNeg},
{Loot_MAGAZINE, 15, ItemBloodbagOPos},
{Loot_MAGAZINE, 25, ItemBloodbagONeg}
{Loot_MAGAZINE, 3, ItemBloodbagOPos},
{Loot_MAGAZINE, 2, ItemBloodbagONeg}
};

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@@ -6,98 +6,98 @@
//{Loot_GROUP, 2, assaultrifles},
//{Loot_GROUP, 2, militaryshotguns},
pistols[] = {
{Loot_WEAPON, 2, Makarov},
{Loot_WEAPON, 2, Colt1911},
{Loot_WEAPON, 1.5, revolver_EP1},
{Loot_WEAPON, 1, glock17_EP1},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 0.7, M9},
{Loot_WEAPON, 0.5, M9SD},
{Loot_WEAPON, 2, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, M1911_DZ}, //Colt1911
{Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1
{Loot_WEAPON, 1, G17_DZ}, //glock17_EP1
{Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 0.7, M9_DZ}, //M9
{Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD
{Loot_WEAPON, 0.1, revolver_gold_EP1}
};
shotgunsingleshot[] = {
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 1.7, LeeEnfield},
{Loot_WEAPON, 1.7, MR43},
{Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866
{Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield
{Loot_WEAPON, 1.7, MR43_DZ}, //MR43
{Loot_WEAPON, 1, Saiga12K},
{Loot_WEAPON, 1, Remington870_DZ},
{Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp
{Loot_WEAPON, 1, Crossbow_DZ},
//{Loot_WEAPON, 1, RedRyder},
{Loot_WEAPON, 1, M1014}
{Loot_WEAPON, 1, M1014_DZ} //M1014
};
farmweapons[] = {
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_WEAPON, 2, huntingrifle},
{Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle
{Loot_WEAPON, 0.3, Chainsaw},
//{Loot_WEAPON, 2, CZ550_DZ}, //Huntingrifle
//{Loot_WEAPON, 2, RedRyder},
{Loot_WEAPON, 3, Mosin_DZ}
};
sniperrifles[] = {
{Loot_WEAPON, 1, AK_107_PSO},
{Loot_WEAPON, 0.9, M4SPR},
{Loot_WEAPON, 0.9, M40A3},
{Loot_WEAPON, 0.7, SVD_CAMO},
{Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
{Loot_WEAPON, 0.7, SVD_Gh_DZ}, //SVD_CAMO
{Loot_WEAPON, 0.7, SVD_des_EP1},
{Loot_WEAPON, 0.7, SVD},
{Loot_WEAPON, 1, huntingrifle},
{Loot_WEAPON, 0.7, SVD_DZ}, //SVD
{Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle
{Loot_WEAPON, 0.8, M24_des_EP1},
{Loot_WEAPON, 0.8, M24},
{Loot_WEAPON, 0.8, M24_DZ}, //M24
{Loot_WEAPON, 0.7, BAF_LRR_scoped},
{Loot_WEAPON, 0.5, M107_DZ},
{Loot_WEAPON, 0.5, KSVK_DZE},
{Loot_WEAPON, 0.5, VSS_vintorez},
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 1, M14_EP1},
{Loot_WEAPON, 1, DMR}
{Loot_WEAPON, 1, M14_DZ}, //M14_EP1
{Loot_WEAPON, 1, DMR_DZ} //DMR
};
submachinegun[] = {
{Loot_WEAPON, 2, UZI_EP1},
{Loot_WEAPON, 1.5, bizon},
{Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1
{Loot_WEAPON, 1.5, Bizon_DZ}, //bizon
{Loot_WEAPON, 1.5, Sa61_EP1},
{Loot_WEAPON, 1, MP5A5},
{Loot_WEAPON, 1, bizon_silenced},
{Loot_WEAPON, 1, MP5_DZ}, //MP5A5
{Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced
{Loot_WEAPON, 0.8, UZI_SD_EP1},
{Loot_WEAPON, 0.7, MP5SD}
{Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD
};
assaultrifles[] = {
{Loot_WEAPON, 0.5, AKS_74_kobra},
{Loot_WEAPON, 0.5, AKS_74_U},
{Loot_WEAPON, 0.5, AKS74U_Kobra_DZ}, //AKS_74_kobra
{Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U
{Loot_WEAPON, 0.1, AKS_GOLD},
{Loot_WEAPON, 0.5, AK_47_M},
{Loot_WEAPON, 0.5, AK_74},
{Loot_WEAPON, 0.3, FN_FAL},
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4},
{Loot_WEAPON, 0.5, G36A_camo},
{Loot_WEAPON, 0.5, G36C},
{Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M
{Loot_WEAPON, 0.5, AK74_DZ}, //AK_74
{Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL
{Loot_WEAPON, 0.1, FNFAL_ANPVS4_DZ}, //FN_FAL_ANPVS4
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo
{Loot_WEAPON, 0.5, G36C_DZ}, //G36C
{Loot_WEAPON, 0.5, G36C_camo},
{Loot_WEAPON, 0.5, G36K_camo},
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
{Loot_WEAPON, 0.3, G36_C_SD_camo},
{Loot_WEAPON, 0.5, M16A2},
{Loot_WEAPON, 0.2, M16A2GL},
{Loot_WEAPON, 0.1, M16A4_ACG},
{Loot_WEAPON, 0.5, M4A1},
{Loot_WEAPON, 0.4, M4A1_Aim},
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL
{Loot_WEAPON, 0.1, M16A4_DZ}, //M16A4_ACG
{Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo},
{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo},
{Loot_WEAPON, 0.4, M4A3_CCO_EP1},
{Loot_WEAPON, 0.4, Sa58P_EP1},
{Loot_WEAPON, 0.3, Sa58V_CCO_EP1},
{Loot_WEAPON, 0.4, Sa58V_EP1},
{Loot_WEAPON, 0.3, Sa58V_RCO_EP1},
{Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1,Sa58V_EP1
{Loot_WEAPON, 0.3, SA58_CCO_DZ}, //Sa58V_CCO_EP1
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //Sa58V_RCO_EP1
{Loot_WEAPON, 0.3, SA58_RIS_DZ},
{Loot_WEAPON, 0.4, m8_compact},
{Loot_WEAPON, 0.3, m8_sharpshooter},
{Loot_WEAPON, 0.5, m8_holo_sd},
{Loot_WEAPON, 0.5, m8_carbine},
{Loot_WEAPON, 0.2, BAF_L85A2_RIS_SUSAT},
{Loot_WEAPON, 0.1, BAF_L85A2_RIS_Holo},
{Loot_WEAPON, 0.1, L85_Holo_DZ}, //BAF_L85A2_RIS_Holo
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}
};
machineguns[] = {
{Loot_WEAPON, 1.1, RPK_74},
{Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74
{Loot_WEAPON, 1.1, M8_SAW},
{Loot_WEAPON, 1, Pecheneg_DZ},
{Loot_WEAPON, 1, PK_DZ},
{Loot_WEAPON, 1, PKM_DZ}, //Pecheneg_DZ
{Loot_WEAPON, 1, UK59_DZ}, //PK_DZ
{Loot_WEAPON, 0.9, L110A1_DZ},
{Loot_WEAPON, 1, MG36_camo},
{Loot_WEAPON, 1, M60A4_EP1_DZE},
{Loot_WEAPON, 1, MG36},
@@ -105,10 +105,11 @@ machineguns[] = {
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
{Loot_WEAPON, 0.8, M240_DZ},
{Loot_WEAPON, 0.8, M249_EP1_DZ},
{Loot_WEAPON, 0.5, Mk_48}
{Loot_WEAPON, 0.9, M249_DZ},
{Loot_WEAPON, 0.5, Mk48_DZ} //Mk_48_DZ
};
militaryshotguns[] = {
{Loot_WEAPON, 2, Saiga12K},
{Loot_WEAPON, 2, Remington870_FL_DZ},
{Loot_WEAPON, 2, M1014}
{Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp
{Loot_WEAPON, 2, M1014_DZ} //M1014
};