1.0.5.1 --> 1.0.6 Variable Name Changes:

- Duplicate functions have been renamed:
	- dayz_gui --> sched_gui
	- dayz_HungerThirst --> dayz_NutritionSystem
	- dayz_objectUID3 --> dayz_objectUID2
	- DZE_getModelName --> fn_getModelName
	- fnc_usec_playerBleed --> fnc_usec_playerHandleBlood
	- object_handleServerKilled --> vehicle_handleServerKilled
	- object_setFixServer --> fnc_veh_setFixServer
	- server_timeSync --> sched_sync (moved to scheduler)
	- vehicle_handleDamage --> fnc_veh_handleDam
	- vehicle_handleKilled -->  fnc_veh_handleKilled
	
- Duplicate global variables have been renamed:
	- dayz_allowedObjects --> DayZ_SafeObjects
	- dayz_CLBase --> dz_loot_groups (similar not identical)
	- dayz_CLChances --> dz_loot_weighted (similar not identical)
	- dayz_combat --> no longer exists use (player getVariable["inCombat",false])
	- dayz_fullMoonNights --> dayz_ForcefullmoonNights
	- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
	- dayz_sellDistance_vehicle, dayz_sellDistance_boat, dayz_sellDistance_air --> Z_VehicleDistance
	- dayz_updateObjects --> DayZ_GearedObjects
	- DynamicVehicleArea --> (getMarkerSize "center") select 1
	- DZE_ActionInProgress --> dayz_actionInProgress
	- DZE_CanPickup --> canPickup
	- DZE_trees --> dayz_trees
	- freeTarget --> OpenTarget
	- HeliCrashArea --> (getMarkerSize "crashsites") select 1
	- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
	- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
	- selfTransfusionTime --> player getVariable ["LastTransfusion",-(DZE_selfTransfuse_Values select 2)]
	
- Duplicate public variables have been renamed:
	- dayzPlayerLogin --> PVCDZ_plr_Login
	- dayzPlayerLogin2 --> PVCDZ_plr_Login2
	- norrnRaDrag --> PVDZ_drg_RaDrag
	- norrnRaLW --> PVDZ_drg_RaLW
	- norrnRLact --> PVDZ_drg_RLact
	- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
	- PVDZE_obj_Fire --> PVDZ_obj_Fire
	- PVDZE_obj_Publish --> PVDZ_obj_Publish
	- PVDZE_plr_Died --> PVDZ_plr_Death
	- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
	- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
	- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
	- PVDZE_plr_Login --> PVDZ_plr_Login1
	- PVDZE_plr_Login2 --> PVDZ_plr_Login2
	- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
	- PVDZE_plr_Save --> PVDZ_plr_Save  Note: 2nd param is now a nested array (was array) 4th param is now achievements array (was bool)
	- PVDZE_plr_SetDate --> dayzSetDate
	- PVDZE_send --> PVDZ_send
	- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
	- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
	- PVCDZE_vehSH --> PVCDZ_veh_SH
	- PVDZE_veh_SFix --> PVDZ_veh_SF
	- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
	- PVDZE_veh_Update --> PVDZ_veh_Save
	- usecBandage --> PVCDZ_hlt_Bandage
	- usecBleed --> PVDZ_hlt_Bleed
	- usecBreakLegs --> PVCDZ_plr_Legs
	- usecEpi --> PVCDZ_hlt_Epi
	- usecMorphine --> PVCDZ_hlt_Morphine
	- usecPainK --> PVCDZ_hlt_PainK
	- usecTransfuse --> PVCDZ_hlt_Transfuse
