
//Prevent SVI hack using BattleFieldClearance & al.
class Logic;
class BattleFieldClearance: Logic
{
	vehicleClass = "Modules";
	class Eventhandlers
	{	
		init = "if (isServer) then { diag_log(""WARNING, b4ttlefieldclearance attack from player PID#""+str(owner this)); deleteVehicle this;};";
	};
};
class HighCommandSubordinate: Logic
{
	vehicleClass = "Modules";
	class Eventhandlers
	{
		init = "if (isServer) then { diag_log(""WARNING, HighCommand5ubordinate attack from player PID#""+str(owner this)); deleteVehicle this;};";
	};
};
class FirstAidSystem: Logic
{
	vehicleClass = "Modules";
	class Eventhandlers
	{
		init = "if (isServer) then { diag_log(""WARNING, First4idSystem attack from player PID#""+str(owner this)); deleteVehicle this;};";
	};
};
class AlternativeInjurySimulation: Logic
{
	vehicleClass = "Modules";
	class Eventhandlers
	{
		init = "if (isServer) then { diag_log(""WARNING, 4lternativeInjurySimulation attack from player PID#""+str(owner this)); deleteVehicle this;};";
	};
};	
class FunctionsManager : Logic {
	vehicleClass = "Modules";
	class Eventhandlers
	{
		init = "diag_log format ['DayZ Epoch: PRELOAD Functions\init %1', [_this, BIS_functions_mainscope]];if (isnil 'BIS_functions_mainscope') then { BIS_functions_mainscope = _this select 0;  if (isServer) then {_this execVM 'ca\modules\functions\main.sqf'};} else {_this spawn { diag_log format ['DayZ Epoch: PRELOAD Functions\init  ERROR: deleting redundant FM! %1', [_this, (_this select 0), BIS_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};};if (isnil 'RE') then {diag_log 'DayZ Epoch: MPframework inited';[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};";
	};
};  

