class UAZ_Unarmed_Base : UAZ_Base
  {
    class HitPoints : HitPoints
    {
      class HitGlass1
      {
        armor = 0.05;
        material = -1;
        name = "glass1";
        visual = "glass1";
        passThrough = 0;
      };
      class HitGlass2
      {
        armor = 0.05;
        material = -1;
        name = "glass2";
        visual = "glass2";
        passThrough = 0;
      };
      class HitGlass3
      {
        armor = 0.05;
        material = -1;
        name = "glass3";
        visual = "glass3";
        passThrough = 0;
      };
      class HitGlass4
      {
        armor = 0.05;
        material = -1;
        name = "glass4";
        visual = "glass4";
        passThrough = 0;
      };
    };
    model = "\ca\wheeled\uaz";
    picture = "\Ca\wheeled\data\ico\uaz_CA.paa";
    Icon = "\Ca\wheeled\data\map_ico\icomap_Uaz_CA.paa";
    mapSize = 4;
    displayName = "UAZ";
    vehicleClass = "Car";
    transportSoldier = 6;
    transportAmmo = 0;
    maxSpeed = 90;
    cost = 25000;
    armor = 40;
    damageResistance = 0.00845;
    armorWheels = 0.12;
    soundGear[] = {
      "",
      0.000562341,
      1
    };
    threat[] = {
      0,
      0,
      0
    };
    class Turrets
    {
    };
    class Damage
    {
      tex[] = {
      };
      mat[] = {
        "ca\wheeled\data\detailmapy\uaz_main_metal.rvmat",
        "ca\wheeled\data\detailmapy\uaz_main_metal_damage.rvmat",
        "ca\wheeled\data\detailmapy\uaz_main_metal_destruct.rvmat",
        "ca\wheeled\data\detailmapy\uaz_other_metal.rvmat",
        "ca\wheeled\data\detailmapy\uaz_other_metal_damage.rvmat",
        "ca\wheeled\data\detailmapy\uaz_other_metal_destruct.rvmat",
        "ca\wheeled\data\detailmapy\uaz_skla.rvmat",
        "ca\wheeled\data\detailmapy\uaz_skla_damage.rvmat",
        "ca\wheeled\data\detailmapy\uaz_skla_destruct.rvmat",
        "ca\wheeled\data\detailmapy\uaz_skla_in.rvmat",
        "ca\wheeled\data\detailmapy\uaz_skla_in_damage.rvmat",
        "ca\wheeled\data\detailmapy\uaz_skla_in_damage.rvmat"
      };
    };
    hiddenSelections[] = {
      "Camo1"
    };
    hiddenSelectionsTextures[] = {
      "\ca\wheeled\data\Uaz_main_002_CO.paa"
    };
  };

class UAZ_CDF: UAZ_Unarmed_Base
{
	scope = 2;
	side = 1;
	faction = "CDF";
	accuracy = 0.3;
	crew = "";
	typicalCargo[] = {};
	hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
	upgradeVehicle[] = {"UAZ_CDF_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class UAZ_INS: UAZ_Unarmed_Base
{
	scope = 2;
	side = 0;
	faction = "INS";
	accuracy = 0.3;
	crew = "";
	typicalCargo[] = {};
	hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_001_CO.paa"};
	upgradeVehicle[] = {"UAZ_INS_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class UAZ_RU: UAZ_Unarmed_Base
{
	scope = 2;
	side = 0;
	faction = "RU";
	crew = "";
	typicalCargo[] = {};
	hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_CO.paa"};
	upgradeVehicle[] = {"UAZ_RU_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base
{
	expansion = 1;
	scope = 2;
	side = 0;
	faction = "BIS_TK";
	accuracy = 0.3;
	crew = "TK_Soldier_EP1";
	typicalCargo[] = {};
	hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_IND_CO.paa"};
	class TransportMagazines {};
	class TransportWeapons {};
	upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base
{
	expansion = 1;
	scope = 2;
	side = 2;
	accuracy = 0.3;
	faction = "BIS_UN";
	crew = "";
	typicalCargo[] = {};
	hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_UN_CO.paa"};
	class TransportMagazines {};
	class TransportWeapons {};
	upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base
{
	expansion = 1;
	scope = 2;
	side = 3;
	accuracy = 0.3;
	faction = "BIS_TK_CIV";
	crew = "";
	typicalCargo[] = {};
	hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_CIVIL_CO.paa"};
	class TransportMagazines {};
	class TransportWeapons {};
	upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};


// Performance 1
class UAZ_CDF_DZE1: UAZ_CDF
{
	maxspeed = 150; // max engine limit 125-130
	terrainCoef = 2.5;
	upgradeVehicle[] = {"UAZ_CDF_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_INS_DZE1: UAZ_INS
{
	maxspeed = 150; // car 100
	terrainCoef = 2.5;
	upgradeVehicle[] = {"UAZ_INS_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_RU_DZE1: UAZ_RU
{
	maxspeed = 150; // car 100
	terrainCoef = 2.5;
	upgradeVehicle[] = {"UAZ_RU_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};

class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1
{
	maxspeed = 150; // max engine limit 125-130
	terrainCoef = 2.5;
	upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1
{
	maxspeed = 150; // car 100
	terrainCoef = 2.5;
	upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1
{
	maxspeed = 150; // car 100
	terrainCoef = 2.5;
	upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};





// Armor 2
class UAZ_CDF_DZE2: UAZ_CDF_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"UAZ_CDF_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 0.1;
		};
		class HitGlass2: HitGlass2
		{
			armor = 0.1;
		};
		class HitGlass3: HitGlass3
		{
			armor = 0.1;
		};
		class HitGlass4: HitGlass4
		{
			armor = 0.1;
		};
	};
};
class UAZ_INS_DZE2: UAZ_INS_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"UAZ_INS_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 0.1;
		};
		class HitGlass2: HitGlass2
		{
			armor = 0.1;
		};
		class HitGlass3: HitGlass3
		{
			armor = 0.1;
		};
		class HitGlass4: HitGlass4
		{
			armor = 0.1;
		};
	};
};
class UAZ_RU_DZE2: UAZ_RU_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"UAZ_RU_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 0.1;
		};
		class HitGlass2: HitGlass2
		{
			armor = 0.1;
		};
		class HitGlass3: HitGlass3
		{
			armor = 0.1;
		};
		class HitGlass4: HitGlass4
		{
			armor = 0.1;
		};
	};
};

class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 0.1;
		};
		class HitGlass2: HitGlass2
		{
			armor = 0.1;
		};
		class HitGlass3: HitGlass3
		{
			armor = 0.1;
		};
		class HitGlass4: HitGlass4
		{
			armor = 0.1;
		};
	};
};
class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 0.1;
		};
		class HitGlass2: HitGlass2
		{
			armor = 0.1;
		};
		class HitGlass3: HitGlass3
		{
			armor = 0.1;
		};
		class HitGlass4: HitGlass4
		{
			armor = 0.1;
		};
	};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 0.1;
		};
		class HitGlass2: HitGlass2
		{
			armor = 0.1;
		};
		class HitGlass3: HitGlass3
		{
			armor = 0.1;
		};
		class HitGlass4: HitGlass4
		{
			armor = 0.1;
		};
	};
};



// Cargo 3
class UAZ_CDF_DZE3: UAZ_CDF_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"UAZ_CDF_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_INS_DZE3: UAZ_INS_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"UAZ_INS_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_RU_DZE3: UAZ_RU_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"UAZ_RU_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};

class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};



// Fuel 4
class UAZ_CDF_DZE4: UAZ_CDF_DZE3
{
	fuelCapacity = 210; // car 100
};
class UAZ_INS_DZE4: UAZ_INS_DZE3
{
	fuelCapacity = 210; // car 100
};
class UAZ_RU_DZE4: UAZ_RU_DZE3
{
	fuelCapacity = 210; // car 100
};

class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3
{
	fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3
{
	fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3
{
	fuelCapacity = 210; // car 100
};
