// config_lha.bin - 20:24:26 04/23/11, generated in 0.24 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

#define VSoft		0
#define VArmor		1
#define VAir		2

#define private		0
#define protected		1
#define public		2

#define ReadAndWrite		0
#define ReadAndCreate		1
#define ReadOnly		2
#define ReadOnlyVerified		3

#define EAST 0 // (Russian)

class CfgPatches {
	class dayz_sfx {
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		dayzVersion = "1.0.4";
		requiredAddons[] = {};
	};
};

class CfgVehicles {
	class Sound;
	class Sound_Generator1: Sound
	{
		scope = public;
		sound = "Generator1";
		displayName = "Generator";
	};
};

class CfgSFX {
	class Generator1
	{
		sounds[] = {"Generator1"};
		name = "Generator1";
		//RandSamp0[] = {SOUNDFILE,VOLUME,PITCH,DISTANCE,PROBABILLITY,Min DELAY,Mid DELAY,Max DELAY}
		Generator1[] = 	{"\dayz_sfx\effects\generator1",db+10,1,200,1,0,0,0};
		Empty[] = 	{"",0,0,0,0,0,0,0};
	};

	class DestrMine { 
		sounds[] = {"DestrMine1","DestrMine2"}; 
		name = "Mine destruction"; 
		DestrMine1[] = {"\ca\BUILDINGS\sound\building2_destroy", 3.16228, 1, 150, 1, 60, 120, 240}; 
		DestrMine2[] = {"\dayz_sfx\effects\vein_wreck.ogg", 5, 1, 150, 1, 60, 120, 240}; 
		empty[] = {"", 0, 0, 0, 0, 1, 5, 20}; 
	}
};

#include "CfgSounds.hpp"
#include "CfgMusic.hpp"