private ["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_type","_looted","_cleared","_nearByObj","_handle","_x"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings

_radius = _this select 0;
_position = _this select 1;
_inVehicle = _this select 2;
_dateNow = _this select 3;
_age = _this select 4;
_locationstypes = _this select 5;
_nearestCity = _this select 6;
  		
_looted = (_x getVariable ["looted",-0.1]);
_cleared = (_x getVariable ["cleared",true]);
_dateNow = (DateToNumber date);
_age = (_dateNow - _looted) * 525948;
//diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
if ((_age > 10) and (!_cleared)) then {
	_nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
	{deleteVehicle _x} forEach _nearByObj;
	_x setVariable ["cleared",true,true];
	_x setVariable ["looted",_dateNow,true];
};
if ((_age > 10) and (_cleared)) then {
	//Register
	_x setVariable ["looted",_dateNow,true];
	//cleanup
	_handle = [_x] spawn building_spawnLoot;
	waitUntil{scriptDone _handle};
};