private ["_nearNets","_nearNet"];

_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);

_nearNets = nearestObjects [player, ["DesertLargeCamoNet","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ"], 3];
_nearNet = _nearNets select 0;

if (!isNull _nearNet and _canDo) then {
	[0,1,2,_nearNet] spawn player_removeObject;
} else {
	cutText [(localize "str_epoch_player_8"), "PLAIN DOWN"];
};
