class SUV_Base_EP1: Car
{
	brakeDistance = 19;
	expansion = 1;
	htMin = 60;
	htMax = 1800;
	afMax = 200;
	mfMax = 100;
	mFact = 0;
	tBody = 0;
	scope = 0;
	displayName = "SUV";
	class Library
	{
		libTextDesc = "A SUV (sport utility vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. In this case, this SUV is, in fact, a limousine.";
	};
	model = "\ca\wheeled_e\SUV\SUV.p3d";
	armor = 25;
	damageResistance = 0.00635;
	transportSoldier = 5;
	Icon = "\CA\wheeled_e\Data\UI\Icon_suv_CA.paa";
	Picture = "\CA\wheeled_e\Data\UI\Picture_suv_CA.paa";
	MapSize = 7;
	fuelCapacity = 130;
	class Turrets
	{
	};
	weapons[] = {"MiniCarHorn"};
	enableGPS = 1;
	magazines[] = {};
	maxSpeed = 230;
	driverAction = "SUV_Driver_EP1";
	cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"};
	outsideSoundFilter = 1;
	insideSoundCoef = 0.8;
	soundGear[] = {"",5.62341e-005,1};
	soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1};
	soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20};
	soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1};
	soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100};
	soundEngineOffInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_stop",0.177828,1};
	soundEngineOffExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_stop",0.177828,1,100};
	buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
	buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
	buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
	buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
	soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
	WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
	WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
	WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
	WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
	WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
	WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
	soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
	ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
	ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
	ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
	ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
	soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
	class SoundEvents
	{
		class AccelerationIn
		{
			sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_accelerate_3_x",0.562341,1};
			limit = "0.4";
			expression = "(engineOn*(1-camPos))*gmeterZ";
		};
		class AccelerationOut
		{
			sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_accelerate_3",0.562341,1,200};
			limit = "0.4";
			expression = "(engineOn*camPos)*gmeterZ";
		};
	};
	class Sounds
	{
		class Engine
		{
			sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_low",0.177828,1.4,100};
			frequency = "(randomizer*0.05+0.95)*rpm";
			volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
		};
		class EngineHighOut
		{
			sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_high",1,0.8,300};
			frequency = "(randomizer*0.05+0.95)*rpm";
			volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
		};
		class IdleOut
		{
			sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_idle",0.562341,1,100};
			frequency = "1";
			volume = "engineOn*camPos*(rpm factor[0.4, 0])";
		};
		class TiresRockOut
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30};
			frequency = "1";
			volume = "camPos*rock*(speed factor[2, 20])";
		};
		class TiresSandOut
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30};
			frequency = "1";
			volume = "camPos*sand*(speed factor[2, 20])";
		};
		class TiresGrassOut
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30};
			frequency = "1";
			volume = "camPos*grass*(speed factor[2, 20])";
		};
		class TiresMudOut
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30};
			frequency = "1";
			volume = "camPos*mud*(speed factor[2, 20])";
		};
		class TiresGravelOut
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30};
			frequency = "1";
			volume = "camPos*gravel*(speed factor[2, 20])";
		};
		class TiresAsphaltOut
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30};
			frequency = "1";
			volume = "camPos*asphalt*(speed factor[2, 20])";
		};
		class NoiseOut
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.1,1,30};
			frequency = "1";
			volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])";
		};
		class EngineLowIn
		{
			sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_low_x",0.316228,1.4};
			frequency = "(randomizer*0.05+0.95)*rpm";
			volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))";
		};
		class EngineHighIn
		{
			sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_high_x",1,0.8};
			frequency = "(randomizer*0.05+0.95)*rpm";
			volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])";
		};
		class IdleIn
		{
			sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_idle_x",0.316228,1};
			frequency = "1";
			volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
		};
		class TiresRockIn
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.316228,1};
			frequency = "1";
			volume = "(1-camPos)*rock*(speed factor[2, 20])";
		};
		class TiresSandIn
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.316228,1};
			frequency = "1";
			volume = "(1-camPos)*sand*(speed factor[2, 20])";
		};
		class TiresGrassIn
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",0.316228,1};
			frequency = "1";
			volume = "(1-camPos)*grass*(speed factor[2, 20])";
		};
		class TiresMudIn
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.316228,1};
			frequency = "1";
			volume = "(1-camPos)*mud*(speed factor[2, 20])";
		};
		class TiresGravelIn
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.316228,1};
			frequency = "1";
			volume = "(1-camPos)*gravel*(speed factor[2, 20])";
		};
		class TiresAsphaltIn
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.316228,1};
			frequency = "1";
			volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
		};
		class NoiseIn
		{
			sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.177828,1};
			frequency = "1";
			volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
		};
		class Movement
		{
			sound = "soundEnviron";
			frequency = "1";
			volume = "0";
		};
	};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.15;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.15;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.15;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.15;
		};
		class HitFuel
		{
			armor = 0.14;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 0.5;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 1;
		};
		class HitGlass2: HitGlass2
		{
			armor = 1;
		};
		class HitGlass3: HitGlass3
		{
			armor = 1;
		};
		class HitGlass4: HitGlass4
		{
			armor = 1;
		};
	};
	class Damage
	{
		tex[] = {};
		mat[] = {"Ca\wheeled_E\SUV\data\SUV_body.rvmat","Ca\wheeled_E\SUV\data\SUV_body_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_body_destruct.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_chrom_destruct.rvmat","Ca\wheeled_E\SUV\data\SUV_glass.rvmat","Ca\wheeled_E\SUV\data\SUV_glass_damage.rvmat","Ca\wheeled_E\SUV\data\SUV_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
	};
	HiddenSelections[] = {"camo"};
	HiddenSelectionsTextures[] = {"ca\wheeled_e\suv\data\suv_body_co.paa"};
};
class SUV_TK_CIV_EP1: SUV_Base_EP1
{
	scope = 2;
	crew = "";
	typicalCargo[] = {};
	rarityUrban = 0.8;
	faction = "BIS_TK_CIV";
	side = 3;
	upgradeVehicle[] = {"SUV_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};

// Camo
class SUV_Camo: SUV_TK_CIV_EP1
{
	displayName = "SUV Camo";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"};
	upgradeVehicle[] = {"SUV_Camo_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};


// SUV RECOLORS
class SUV_Blue: SUV_TK_CIV_EP1
{
	displayName = "SUV Blue";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"};
	upgradeVehicle[] = {"SUV_Blue_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Green: SUV_TK_CIV_EP1
{
	displayName = "SUV Green";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"};
	upgradeVehicle[] = {"SUV_Green_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Yellow: SUV_TK_CIV_EP1
{
	displayName = "SUV Yellow";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"};
	upgradeVehicle[] = {"SUV_Yellow_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Red: SUV_TK_CIV_EP1
{
	displayName = "SUV Red";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"};
	upgradeVehicle[] = {"SUV_Red_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_White: SUV_TK_CIV_EP1
{
	displayName = "SUV White";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"};
	upgradeVehicle[] = {"SUV_White_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Pink: SUV_TK_CIV_EP1
{
	displayName = "SUV Pink";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"};
	upgradeVehicle[] = {"SUV_Pink_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Charcoal: SUV_TK_CIV_EP1
{
	displayName = "SUV Charcoal";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"};
	upgradeVehicle[] = {"SUV_Charcoal_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Orange: SUV_TK_CIV_EP1
{
	displayName = "SUV Orange";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"};
	upgradeVehicle[] = {"SUV_Orange_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class SUV_Silver: SUV_TK_CIV_EP1
{
	displayName = "SUV Silver";
	hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"};
	upgradeVehicle[] = {"SUV_Silver_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};


// Performance 1
class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1
{
	maxSpeed = 250; // max engine limit 125-130
	brakeDistance = 14; // 19
	terrainCoef = 1.5;
	upgradeVehicle[] = {"SUV_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Camo_DZE1: SUV_Camo
{
	maxSpeed = 250; // max engine limit 125-130
	brakeDistance = 14; // 19
	terrainCoef = 1.5;
	upgradeVehicle[] = {"SUV_Camo_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Blue_DZE1: SUV_Blue
{
	maxSpeed = 250; // suv base 130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_Blue_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Green_DZE1: SUV_Green
{
	maxSpeed = 250; // suv base 130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_Green_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Yellow_DZE1: SUV_Yellow
{
	maxSpeed = 250; // max engine limit 125-130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_Yellow_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Red_DZE1: SUV_Red
{
	maxSpeed = 250; // suv base 130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_Red_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_White_DZE1: SUV_White
{
	maxSpeed = 250; // suv base 130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_White_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Pink_DZE1: SUV_Pink
{
	maxSpeed = 250; // suv base 130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_Pink_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Charcoal_DZE1: SUV_Charcoal
{
	maxSpeed = 250; // max engine limit 125-130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_Charcoal_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Orange_DZE1: SUV_Orange
{
	maxSpeed = 250; // suv base 130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_Orange_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class SUV_Silver_DZE1: SUV_Silver
{
	maxSpeed = 250; // suv base 130
	terrainCoef = 1.5;
	brakeDistance = 14; // 19
	upgradeVehicle[] = {"SUV_Silver_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};

// Armor 2
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Camo_DZE2: SUV_Camo_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Camo_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Blue_DZE2: SUV_Blue_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Blue_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Green_DZE2: SUV_Green_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Green_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Yellow_DZE2: SUV_Yellow_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Yellow_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Red_DZE2: SUV_Red_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Red_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_White_DZE2: SUV_White_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_White_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Pink_DZE2: SUV_Pink_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Pink_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Charcoal_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Orange_DZE2: SUV_Orange_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Orange_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};
class SUV_Silver_DZE2: SUV_Silver_DZE1
{
	armor = 50; // car 20
	upgradeVehicle[] = {"SUV_Silver_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
	class HitPoints: HitPoints
	{
		class HitLFWheel: HitLFWheel
		{
			armor = 0.3;
		};
		class HitLBWheel: HitLBWheel
		{
			armor = 0.3;
		};
		class HitRFWheel: HitRFWheel
		{
			armor = 0.3;
		};
		class HitRBWheel: HitRBWheel
		{
			armor = 0.3;
		};
		class HitFuel
		{
			armor = 0.28;
			material = -1;
			name = "palivo";
			visual = "";
			passThrough = 1;
		};
		class HitEngine
		{
			armor = 1;
			material = -1;
			name = "motor";
			visual = "";
			passThrough = 1;
		};
		class HitGlass1: HitGlass1
		{
			armor = 2;
		};
		class HitGlass2: HitGlass2
		{
			armor = 2;
		};
		class HitGlass3: HitGlass3
		{
			armor = 2;
		};
		class HitGlass4: HitGlass4
		{
			armor = 2;
		};
	};
};


// Cargo 3
class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Camo_DZE3: SUV_Camo_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Camo_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Blue_DZE3: SUV_Blue_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Blue_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Green_DZE3: SUV_Green_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Green_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Yellow_DZE3: SUV_Yellow_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Yellow_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Red_DZE3: SUV_Red_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Red_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_White_DZE3: SUV_White_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_White_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Pink_DZE3: SUV_Pink_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Pink_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Charcoal_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Orange_DZE3: SUV_Orange_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Orange_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class SUV_Silver_DZE3: SUV_Silver_DZE2
{
	transportMaxWeapons = 20;  // car 10
	transportMaxMagazines = 100; // car 50 
    transportmaxbackpacks = 4; // car 2
	upgradeVehicle[] = {"SUV_Silver_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};


// Fuel 4
class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Camo_DZE4: SUV_Camo_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Blue_DZE4: SUV_Blue_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Green_DZE4: SUV_Green_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Yellow_DZE4: SUV_Yellow_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Red_DZE4: SUV_Red_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_White_DZE4: SUV_White_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Pink_DZE4: SUV_Pink_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Orange_DZE4: SUV_Orange_DZE3
{
	fuelCapacity = 250; // suv base 130
};
class SUV_Silver_DZE4: SUV_Silver_DZE3
{
	fuelCapacity = 250; // suv base 130
};
